A comprehensive guide to design patterns, covering their types, use cases, and best practices for software development. Learn how to implement and apply design patterns effectively.
Pattern | Description |
---|---|
Singleton | Ensures a class has only one instance. |
Factory Method | Creates objects without specifying the exact class. |
Builder | Constructs complex objects step by step. |
Prototype | Creates new objects by copying existing ones. |
Abstract Factory | Produces families of related objects. |
Pattern | Description |
---|---|
Adapter | Converts one interface into another. |
Bridge | Separates abstraction from implementation. |
Composite | Treats individual objects and groups uniformly. |
Decorator | Adds behavior dynamically to objects. |
Facade | Provides a unified interface to a system. |
Pattern | Description |
---|---|
Observer | Notifies dependent objects about state changes. |
Strategy | Encapsulates interchangeable algorithms. |
Command | Turns requests into objects for parameterization. |
Mediator | Reduces direct dependencies between classes. |
State | Allows an object to change behavior dynamically. |